You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Detect Undead (Sp): At will, a vampire hunter can use detect undead, as the spell. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Archmage Variel's Guide to the Vampire Hunter. Chain, Breakaway. Would there be no way to protect yourself from a vampiric touch? A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. DESCRIPTION. The offhand attack is a little odd to me. This spell imbues a wielded weapon with negative energy and with a successful melee attack, drains the life from an opponent, renewing the caster On a hit, the target suffers the attack's normal effects as well as 6d6 necrotic damage. but Magus class tends to easily get critical hits in thanks to weapons like the Rhoka sword. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. This creature is a reanimated corpse. . A breath weapon attack usually deals damage and is often based on some type of energy. The Magic Item Compendium (3. Pathfinder: Aura strong abjuration Price 56,000 gp; Slot none; CL 15th; Weight 300lbs. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. Happy birthday, Kingmaker!There are no vampiric weapon enchants in Pathfinder that heal you every hit. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). They have no independent judgment and no ability to communicate. You can turn an existing living creature into a vampire using the following steps. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. nor is it negative energy or energy drain. A wielder can be attuned to only one <i>vampiric</i> or <i>greater vampiric</i> weapon at a time. If you're worried about the biting people and drinking blood thing, the Dhampir ancestry feats can get you there, albeit a little slower than the Vampire archetype. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. DESCRIPTION. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. I feel most special abilities aren't worth the loss of increasing the to hit and damage. In dim light or darkness, the gloom blade becomes a +2 striking shortsword. This special ability allows a weapon to find chinks in a foe’s defenses using the wielder’s knowledge of the target. In addition, any morale bonus on saves. If its wielder is fatigued, the weapon removes the fatigue. This weapon crackles with black energy. Silvered weapons are special weapons that have been coated in a layer of silver. , thoughtsense; Perception +22. Your. Let your tank run in and the Sneak Attack damage kicks in. CONSTRUCTION REQUIREMENTS. Armor in Pathfinder Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player’s character, as well as Companions. Also, unlike a standard vampire, a mythic vampire should not be utterly destroyed on the second round of. Undead Slayer +1 weapon damage vs. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9)NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. This special ability can only be placed on melee weapons. Property: Melee weapon. Any creature that strikes you with its body or a. Mechanically, the Dhampir has some cool stuff going for it. Power attack 3. A brilliant energy weapon ignores nonliving matter. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. If an ability can be used only a small number of times (such as a dragon's breath weapon), increase the damage by 2 instead. Twice per short rest, it can be 2 attacks per bonus action. The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Blood Drain. If you’re new to Pathfinder and want to play a Kineticist, this archetype is a great. warforged Duskblade 13 1. Vampire Lore: Trained in two good skills and Vampire Lore. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. There are no hit locations and hitpoints are an abstraction. It deals 1d6 + caster level. An injecting weapon can hold up to 3 doses of injury poison. Pathfinder (1E): World of Vampire Hunter D. Multiple hits from a wounding weapon increase the bleed damage. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. A bane weapon excels against certain foes. Your touch leeches the lifeblood out of a target to empower yourself. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Gain bite attack for 1d8 damage. APG: Elf: Add 1 to the elf’s base speed. And, you can always default to the ECB. 8 – Blight Druid: +1 WIS. That is the best way, but holding the vampire under flowing water, or exposing it to direct natural sunlight might also kill it. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed. you deal normal damage for your unarmed attack or natural weapon and the spell discharges. A +2 equivalent has to be better than a +2 to hit and a +2 damage. However, I can't find the technique feats list online anywhere. Vampiric Empathy; Gain permanent Speak With Animals, only for Bats, Rats, & Wolves and +2 on Diplomacy checks with them. While wielding such a weapon, she gains the benefit of the Improved Critical feat. A breath weapon attack usually deals damage and is often based on some type of energy. Damage converted only includes base weapon damage, no ability modifier. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. None can say how many vampires the hunter has killed, or why he pursues Nobles with a dedication beyond greed or a single act of revenge. ) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. The number of hit points (HP) restored is limited to the amount of physical damage done and the rating of the vampiric regeneration property. Multiple hits from a wounding weapon increase the bleed damage. A new owner gains no healing from a vampiric weapon until she owns it for 24. A typical vampire. Full round attacks are eschewed for high one hit damage. Pathfinder is a tabletop RPG based off of the 3. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. Gain bonus equal to Inquisitor level to identify vampires. Sword of Life Stealing. Oct 26, 2020 @ 1:50pm Originally posted. A sacred weapon is filled with divine energy, and acts as a holy symbol. The creature can speak in a hissing voice. The Vampire Hunter base class. Dhampir Avenger Vigilante 2/ Scaled Fist Unchained monk X. It deals an extra 2d6 points of damage against all creatures of lawful alignment. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. SAR101 • 9 yr. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. There already is an ability that does what you are looking for it is in the magic item compendium. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. The following vampire hunter judgments work differently than those of a standard inquisitor. m. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. Price +2 bonus; Aura moderate transmutation; CL 7th. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). . You gain that many blood points until the next dawn. While the wielder benefits from a raging song performance (whether her own or from an ally), this weapon gains the keen weapon special ability. Roll 1d4 daily at dawn. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. Powerful Throw (Combat) You can leverage your great strength to control the flight of your thrown weapons. A good Slashing weapon for use against Zombies and their ilk. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to. Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. Vampiric, Greater Source Horror Adventures pg. You can also equip the Fiery Spell Weaver. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. DESCRIPTION. Welcome to the Frontier. This effect stacks. Bring a wooden stake. Follow it to its *lair, burn it with gasoline. Vampiric. Three times per day, the wearer can use vampiric touch and bleed. Most vampires were once humanoids, fey, or monstrous humanoids. You gain temporary hit points equal to the necrotic damage you dealt. Manifesting Time 1 standard action. Wide Sweep for the Vampiric Weapon synergy? I'm just using glaives so I can slash. Aug 30, 2020, 04:12 pm. I think that's it. Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. A wielder can be attuned to only one vampiric or greater. Instantly save yourself from a fall. The Bones Mystery has Bleeding Wounds, which would add bleed damage to all of your Negative Energy effects. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. An anarchic weapon is infused with the power of chaos. In the hands of an investigator, an inspired weapon reduces the cost of using inspiration on attack rolls made with the weapon. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. Any hit points above the wielder's maximum are treated as temporary hit. This special ability can only be placed on melee weapons. A vampiric mist cannot enter water or other fluids. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. m662. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. The. DESCRIPTION. Nobody knew where they came from. Cast [two-actions] somatic, verbal. Environment temperate or warm swamps or underground. May cast arcane spells up to 6th-level. The spell effect is just added to the weapon attack, and sneak attack damage as precision damage is not multiplied. This is a 10 ft. A vampiric creature consumes the blood of the living for sustenance. A gaping maw with elongated incisors adorns. 111. Emerging from the shadows of the Old World, the vampires came. However, we will never forget where the story of our studio began. Hopefully you find this guide helpful. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. Vampiric Call: The vampire huntsmen summons base beasts of the night—bats,. SilversmithYou can't make your character a vampire, but you can make him sparkle with glitterdust #2. A wielder can be attuned to only one vampiric or greater. The frightening power of vampires is offset by their vulnerabilities. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Vampiric. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). Restriction: This special ability can be placed only on piercing or slashing melee weapons. The effect remains until another command is given. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. The caveat is that Pathfinder isn't 3. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. ago. An unholy weapon is imbued with unholy power. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. Act 3, Random road encounter (you. Price +1 bonus; Aura moderate necromancy; CL 7th; Weight —. Your bite deals 1d4 piercing damage on a hit. The acid does not harm the wielder. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. Straveika: The bonus is too small and too situational. Price +2 bonus; Aura faint conjuration; CL 12th. . You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. which means it doesn't care about your weapon at all. Melee Vampire (Dhampir) Multiclass Build Guide. Go to Pathfinder_RPG. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. This special ability can only be placed on melee weapons. It also deals an extra 2d6 points of damage against such creatures. A called weapon can be teleported to the wielder’s hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. Flames explode. Dogtooth tengu can get versatile slashing and deadly d8 on its bites. CONSTRUCTION REQUIREMENTS. 318. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. A good build, I think, would be stacking as much damage onto crits from your bite as possible and critfish. Chess Pwn. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. )Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. That means it adds a max of 16 damage per hit. Swords are the most used melee weapons, but they come in many different variations. A creature is immune to its own breath weapon unless otherwise. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. The leveraging weapon’s enhancement bonus is doubled when applied to combat. g. This energy deals an extra 2d6 points of damage to the opponent and. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. AL: Any evil. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. You do need immunity to negative. If an ability can be used only a small number of times (such as a dragon's Breath Weapon), increase the damage by 2 instead. If the wielder has a rage power. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Help with melee Dhampir build for WotR. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. So yeah, late game, those two characters are adding ~+20 to everyone else's attack bonus. What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. gg. I rarely do any kind of archer character and even rarer than that is a melee character. . To randomly determine a weapon’s designated foe, roll on the following table. The second attack takes 10 from 9 and you take 1point damage and are left. If you spend a lot of times in cities, rats will be helpful. The first of these caskets was made by a vampire hunter who was unwilling to kill a loved one who was transformed into a vampire. Melee touch attacks use your strength modifier to attack, ranged touch uses your dex. Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. (If the base creature is not terrestrial, this power might summon other creatures of similar power. is for melee touch attacks like vampiric touch. The whip is treated as a melee weapon with 15. Injecting weapons feature bulbous pommels and small grooves along their blades, allowing them to store and deliver poison. Vampiric Touch isn't a death effect. Vampires are undead creatures that feed on the blood of the living. Restriction This special ability can only be added to ranged projectile weapons (including slings and sling-like weapons). Range 0 ft. Spellstrike critical modifier using base weapon crit mult (x4 for heavy pick in this case) instead of x2. Source Bestiary pg. "At 2nd level, whenever a magus casts a spell with a range of “touch. You can make rapier work, it's just a matter of waiting until you can afford a +1 Agile Rapier. Weapon and Armor Proficiency: A vampire hunter is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). When the wielder makes a ranged attack with a cyclonic weapon, a sheath of. 5 Ruleset of Dungeons and Dragons. Vampiric Blade is a level 4 Necromancy spell. This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. Then use force punch, vampiric touch, as suggested above. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. Every damage from a spell is magic. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. ECL isn't a thing in Pathfinder. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. It details the 4 vampire races, Jang-Shi, Moroi, Nosferatu and Vatela. When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. Acquired/Inherited Template Acquired. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is. 1st-Level Psychic Warrior Powers. This special ability can be placed only on ranged weapons or ammunition. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. Duration: 1 round/level. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to. but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. This special ability can only be placed on a weapon that can be thrown. 4 Firearms cannot have this special ability. DESCRIPTION. Vampiric Agility: All of the vampire hunter’s move operating are increased by 5 feet. If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. So im the forever DM of my group for the last 8 years. CryptoThere are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. Price: +2 bonus. Need Help? Mon–Fri, 10:00 a. This is a +3 brilliant energy heartseeker weapon. ago. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Increase damage with Strikes and other offensive abilities by 1. DESCRIPTION. It deals an extra 2d6 points of damage against psionic opponents. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. 2 Answers Sorted by: 2 A Sword of Life Stealing gives you temporary HP every time you make a critical hit. Vampiric Shadow Shield. A dagger has a blade that is about 1 foot in length. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. With an amorphous body that consists as much of fluid as it does of air, this. Price +2 bonus; Aura moderate abjuration; CL 7th; Weight —. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. You gain temporary hit points equal to the damage you deal. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. Those who do often abandon their monstrous children and refuse to speak of the matter. This special ability can be placed only on a melee weapon. Hey all, super excited (and completely lost) about building a melee dps dhampir. A spell storing weapon emits a strong aura of the evocation school, plus the aura of the spell currently stored. Chess Pwn. So, usually around this time of year me and some friends do a spooky style adventure path in honor of Halloween. This special ability can only be placed on melee weapons. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Vampiric Shadow Shield is a level 5 Spell from the Necromancy school. So, you need to be completely covered with water to be immersed. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. It bestows one permanent negative level on any. Merge a weapon within your body, concealing it from view. A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. DESCRIPTION. Pathfinder is not designed to work like this. Source Bestiary pg. 1. Mace. Automaton Core (Ex) All automatons are powered by a planar core infused with life energy. You deal 6d6 negative damage to the target. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. but different weapons in Pathfinder have different base damage (e. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Most vampires were once humanoids, fey, or monstrous humanoids. Azrielemantia. This makes them incredibly effective against creatures that are immune to other weapon types. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. The vampire takes 20 radiant damage when it starts its turn in sunlight. major deactiviation positive damage 2 (when it takes twice its regen value in positive damage its regen is disabled) negative healing. Craft Magic Arms and Armor, magic stone; Cost +1 bonus. Target One weapon you hold. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. Prerequisites: Strength 15, base attack bonus +1, Power Attack. Medium (3/4) AB progression. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. The Paizo Pathfinder Roleplaying Game rules. There is a Lich Talent for bonus unholy damage. Death Necromancy Negative. 7. Drain Psychic Energy (Su) A creature hit by a psychic vampire’s slam attack (or other natural weapon) takes 1d4 points of ability drain to the highest of its mental ability scores (Intelligence, Wisdom, or Charisma), and the psychic vampire gains a like number of temporary points of psychic energy (PE). DESCRIPTION. Kiss of Vampire is a Simple Weapon and a Longspear in Pathfinder: Wrath of the Righteous. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10. DESCRIPTION. At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to.